Something Wicked

Something Wicked Episode 2
Quell 94

At the behest of their wiley Firewall contactJocko, nano-biologist Rad1ator, simulspace designerJaanus, and gene hackerBishop take the Salamander 9 to investigate the mystery of Quell 94. The asteroid-turned-research facility went quiet two weeks ago and turned away the sole water supply ship that tried to dock. Just after leaving Extropia’s southern spaceport, the team discovers Rosario, who is sleeved in a pleasure pod, was still onboard. During the ten day rendezvous with Quell 94, they discover that not all is at is seems, as Rosario claims to hold a particle physics doctorate, and she holds her own with the other scientists aboard.

Arriving at Quell 94, the team discovers that the small asteroid habitat seems to be operational, but quiet. The exception is the Space Traffic Control AI, which tries to warn them away before Janaanus hacks the data connection, gains admin access and shuts it down. Using his access, he is able to determine that power is on to parts of the station, but has been physically cut to other parts. Environmental systems also seem to be working nominally. And he’s contact, via a text message, with someone claiming to be a worker (Lag Tomok), trapped in a storage section deep within the habitat.

Rad1ator and Bishop follow a tether line down to the habitat surface, and open an exterior airlock. The open the inner airlock door to discover a bloody corpse just inside, which sets off Bishop’s post-traumatic stress syndrome. He panics, opens fire at the corpse, and sets off internal station alarms. Back aboard the Salamander 9, Jaanus receives a cryptic message from Tomok: “Too late.” And sitting behind him, Rosario goes into some sort of seizure.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.